Oculus Rift Will Be a “No-Motion-Sickness Experience,” and 4K Display in the Works, CEO Says


Oculus VR CEO Brendan Iribe pledged today that the company’s upcoming virtual-gaming headset, the Oculus Rift, will not cause people to get motion-sick when it launches.

And that still-unannounced consumer launch date definitely won’t be in 2013, Iribe noted.

Iribe, who appeared at D: Dive Into Media in February, discussed “The Future of the Rift” at the Gaming Insiders Summit today in San Francisco. He said the combination of improving screen quality and decreasing latency between motion in the game and virtual-reality vision will make the new class of games – or at least the ones not designed to cause motion sickness – nausea-free.

“It is going to work,” Iribe said. “It’s gonna work for everybody.”

The CEO used his own experience to back up the claim: His own company’s previous hardware made him sick within two minutes, every time he tried it in the past. But with the latest internal build of the Oculus Rift, Iribe said he played for 45 minutes straight with no issues.

Iribe also dropped two new notes about the Rift’s use cases: The headset will eventually have a 4K display, and it might work with big gaming consoles, as well as with PCs and mobile devices.

“You can’t imagine what it’s going to look like when it’s 4K,” he said. “It’s not now, but it’s coming.”

As for consoles, Iribe talked up the Rift’s ability to project 2-D content on an IMAX-like field of view. Curiously, the way he chose to describe that 2-D-within-3-D experience was, “You can play Playstation 4 or Xbox One on this IMAX screen at home.”

Now, that’s far off from an official announcement, but, as founder Palmer Luckey told me back in May:

There’s no technical reason that the Rift can’t work on consoles. It has standard input/outputs, it wouldn’t be a lot of work. It’s just a matter of console manufacturers deciding to license it as a peripheral. They’re the gatekeepers.

Assassin’s Creed 3 proves the Wii U GamePad can display 3D

It comes as no surprise that the Wii U’s GamePad is capable of 3D, after all, just look at Nintendo’s 3DS, but what is surprising is why it’s never been mentioned before.

According to the above image and various reports, Assassin’s Creed 3 is available to view in 3D on your Wii U GamePad. The 3D is optional and can be turned on or off at any time in the options menu for AC3. Simply go into options and select “Stereoscopy,” you then get a number of 3D choices including Inficolor, side by side, or top bottom.

Inficolor is the best option, but can only be viewed with a pair of green and magenta glasses. Alternatively, the side by side and top bottom options make it possible to view the game in 3D without glasses, but this can be uncomfortable for your eyes. The strength of the 3D can also be adjusted, using a simple 0-10 scale, so everything can be changed according to your personal preference.

Since it’s the GamePad that’s 3D enabled, it’s likely we’ll see other games utilizing this option, too. It’s got nothing on Nintendo’s Autostereoscopy 3D on the 3DS, but at least the option is there.

It’s a mystery why Nintendo hasn’t mentioned 3D on the GamePad before – perhaps not enough games are using it or planning to use it, yet. Either way, gamers now have the option to view AC3 in 3D on their Wii U’s GamePad and/or on their 3D enabled TV.

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