Today’s Xbox One reveal brought with it our first look at Call Of Duty Ghosts. As a long time fan of the series I must admit I’m intrigued by the shooter’s arrival on next generation consoles. While only a small glimpse was given, it appears as if the campaign will attempt to do something COD hasn’t done in years, offer up a touching story complete with characters we will care about. To help pull off this feat, Infinity Ward hired Oscar-winning screenplay writer Stephen Gaghan to pen the Call Of Duty Ghosts script.
Infinity Ward designed a new engine for COD Ghosts which will be a launch title for Xbox One and much to my dismay will continue the timed exclusive tradition of DLC first on Microsoft’s consoles. I guess we’ll have to wait for E3 to find out what role COD Ghosts will play on Sony‘s rival console, the PS4.
There’s a new A.I. system that will show up in everything from enemies to the fish that swim by you during underwater scenes. Dogs will take on a new role in Ghosts and act as a an integral part of your team and were modeled after real life dogs. I seriously hope Infinity Ward and Stephen Gaghan do not use the dogs for emotional leverage. I have built up enough guilt through the years having to kill several dogs called in from enemy killstreaks. I do not need my virtual pet and brother in arms to die for the sole purpose of pulling my heart-strings.
Multiplayer was not today’s main focus but we did learn that COD Ghosts maps will be “dynamic” including earthquakes, floods and player-triggered traps which will offer unique multiplayer experiences.
Far too little information was given today for me to form any kind of solid opinion on COD Ghosts. I’m excited to see what the new generation brings to a franchise I’ve been playing for nearly 10 years. Yet I’m also pessimistic that the COD franchise has what it takes to lead the FPS genre onto bigger and better things.
Here’s the official trailer released today and be sure to stay tuned to Don’t Hate The Geek for all things Call Of Duty.