Oculus Rift Will Be a “No-Motion-Sickness Experience,” and 4K Display in the Works, CEO Says

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Oculus VR CEO Brendan Iribe pledged today that the company’s upcoming virtual-gaming headset, the Oculus Rift, will not cause people to get motion-sick when it launches.

And that still-unannounced consumer launch date definitely won’t be in 2013, Iribe noted.

Iribe, who appeared at D: Dive Into Media in February, discussed “The Future of the Rift” at the Gaming Insiders Summit today in San Francisco. He said the combination of improving screen quality and decreasing latency between motion in the game and virtual-reality vision will make the new class of games – or at least the ones not designed to cause motion sickness – nausea-free.

“It is going to work,” Iribe said. “It’s gonna work for everybody.”

The CEO used his own experience to back up the claim: His own company’s previous hardware made him sick within two minutes, every time he tried it in the past. But with the latest internal build of the Oculus Rift, Iribe said he played for 45 minutes straight with no issues.

Iribe also dropped two new notes about the Rift’s use cases: The headset will eventually have a 4K display, and it might work with big gaming consoles, as well as with PCs and mobile devices.

“You can’t imagine what it’s going to look like when it’s 4K,” he said. “It’s not now, but it’s coming.”

As for consoles, Iribe talked up the Rift’s ability to project 2-D content on an IMAX-like field of view. Curiously, the way he chose to describe that 2-D-within-3-D experience was, “You can play Playstation 4 or Xbox One on this IMAX screen at home.”

Now, that’s far off from an official announcement, but, as founder Palmer Luckey told me back in May:

There’s no technical reason that the Rift can’t work on consoles. It has standard input/outputs, it wouldn’t be a lot of work. It’s just a matter of console manufacturers deciding to license it as a peripheral. They’re the gatekeepers.

Game Review: Order Up! To Go – Cook Your Way to Restaurant Ownership Glory

If you are a fan of cooking sim games you may think that Order Up! To Go is just another game in a long line of similar apps at first glance. But in actual fact the game – which is an IOS version of a 2008 Wii platformer – is part cooking sim, part time management game and as it is currently being offered free by Chillingo Ltd in the app store although I can’t say I am a big fan of either gaming genre I thought it would be worth at least giving it a try.

Sounds and Graphics 4.5 /5

As you might expect for a mobile version of a platform game the graphics in Order Up! To Go are pretty darn good. The world of Port Abello – the one you will be working in to grow your restaurant is bright, sunny, colorful and very charming.

The characters have a cartoonish appeal that would not be out of place in Saturday morning cartoon show and unlike some of the other cooking sims I have tried over the years you can actually tell what the food you are cooking which really does add to the appeal of the game in general.

The voice acting is a bit of a surprise, at least when it comes to mobile games because well, its very good. This again may be another benefit of the fact that this game was originally created as a Wii game (and will also be coming out for PS3 soon) and the standards console games are held to is much higher.

Taking all of this into account in this category Order Up! To Go merits a 4.5/5

Gameplay 4/5

If you are looking for a game that is easy to get through then Order Up! To Go is NOT the game for you. to get through this sim you have to like hard work because that is what it is.

In very basic terms the object of the game is to build yourself a nice restaurant empire in the town of Port Abello. Every “day” you must buy enough ingredients to prepare an estimated number of meals to sell later in the day. estimated because you have no way of knowing how many guests your establishment will attract. Its a lesson in management – buy too little and you will have to turn away customers (never a good thing) but buy too much and you will lose money on food you have to throw away.

When you open the doors of your restaurant and send your server out onto the floor he takes the orders table by table and brings them back to you to cook. And the cooking mechanism is quite complex. To prepare a meal as simple as burger and fries, you actually have to put in quite a lot of virtual graft. As the chef you have to drop burger patty onto the grill, then gesture to flip it only when it’s at the perfect level of doneness. You then have to drag your french fries down into the fryer and leave them there until they are properly cooked. At the same time you are chopping lettuce and tomatoes, trying to get them to meet the size guidelines. As each ingredient is finished you drag it to the plate and when the meal is ready to be served ring the bell fore the server to take it to the waiting hungry customer.

Every meal you prepare is ranked, and those rankings translate into cash, something that in this game you need plenty of. The ultimate aim is to buy better and better restaurants but there are also cleaners and staff to be paid, an inventory to maintain. Cleaners I discovered in my game are very important. Having forgotten to pay one I ended up locked in a mini game fighting off a rat infestation!

At the moment there are six restaurants for you to aim to own and they range from a rather low rent Mexican greasy spoon to a high end fine dining establishment that Gordon Ramsay might be proud of. In the original Wii game these restaurants were unlocked by meeting certain goals, here, as this is a freemium game, you can work for ‘em or, you can part with some real cash and buy them.

I liked this game a lot more than i thought I might but it is hard work. As a nice daily distraction though I think it would be cool and it deserves a 4 out of 5 for sure.

Value for Money 4/5

A free game is always good from a financial standpoint but freemium games can get annoying and this one is no exception. There are always going to be certain things you just can’t earn and that can be frustrating if you are not a fan of paying for in app purchases.

Summary

If you like to have to GRIND when playing a sim game then Order Up! To Go should suit you. And if you like cooking games like Cooking Mama then this game should suit you too. But you don’t have to take my word for it, go try it for yourself while its still being offered free in the app store (because you never know when that might change)

‘Unroll Me’ Rolls Into the App Store, Free for a Limited Time

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Now that Flappy Bird has flown the coop, casual gamers are looking for something as equally simple, but equally challenging. Plenty of clones have popped into the App Store to fill the void, but for some, the sting of the fresh wound hurts too much to replace one bird with another.

Unroll me is a simple, but challenging puzzle game that will give you something to do while waiting to catch the bus, but might be so addicting that you will waste your life playing it instead of feeding the kids.

The game is a lot like a sliding tile puzzle. You know, the one where there is a grid of tiles with one missing and your goal is to turn it into a picture. This game has a grid of tiles with a few holes. However, there are also some tiles that can be rotated and some that can’t move at all.

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The goal is to get the ball from the starting tile to the ending tile by creating a path between the two. To do that, you must slide tiles around so that each one connects to another and forms the path. The path must also, finally connect to the end tile before the ball will roll.

The game is free to download. Each level is locked, except the first. You can unlock all levels for $2.99, but you don’t have to. You can just continue playing puzzles in order.

If you get stuck, you can use a hint. This will solve the current puzzle for you. The game includes three free hints. After that, you can buy additional hints for $0.99 each or five for $3.99. The hints are costly, so be sure to use them sparingly.

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The game is also advertisement supported. However, any purchase you make will automatically remove the ads.

Grab yourself a copy of Unroll Me and cleanse your soul of the sadness of losing Flappy Bird. Download it in the App Store today.

Brightstone Mysteries: Paranormal Hotel HD Takes Checking Out To A Whole New Level

Paranormal Hotel HD (Free, $6.99 to unlock full game) is yet another G5 adventure game. Like many of the newer releases, it gravitates towards the actual adventure side of things with few mini-games and no hidden object scenes. The story is captivating, but the game play isn’t quite as strong as what I’ve come to expect from G5′s adventure offerings. There seems to be a lot of back and forth and dialogs with not so much puzzle solving in between. It still keeps me wanting to play, but more because I’m curious about what’s going to happen rather than looking forward to the next set of puzzles to solve.

The Plot Thickens

In the game you play a detective that gets called away from her vacation to help solve a mystery at a castle in France. The thing is, while your boss and certain other parties want you there, the native lead detective and the mistress of the castle would rather you vacate the premises. What follows is a tale of secret societies, hidden agendas and self revelation. The story is quite intriguing, but keep in mind that it is really more about exploring the supernatural than about solving a traditional criminal mystery, just in case you’re not as much into the former. For those that are or just want to try something different, you should find a lot to like here.

First and foremost this is an adventure game, so besides walking around and talking to people you’ll be collecting objects and solving puzzles. For the most part what you need to do is pretty logical, so the game moves at a pretty decent pace. Sometimes it’s kind of difficult to tell what objects you need to pick up, and at other times you  know that you need something you see-for instance the candle lying on the chest when you first enter your hotel room-but the game won’t let you take it because you don’t need it yet.  It’s understandable from a plot perspective but kind of annoying from a player point of view.  The interface seems a bit flaky when it comes to selecting items in your inventory, but ultimately it’s workable without much fuss.  Thankfully many times the items just won’t show up until you can actually take them.

That's Not My Mummy

Talking to NPCs the first time through is a bit laborious because you have to click on a topic to further the discussion even though you only get one topic choice at a time. This does come in handy later, however, should you need to or get the chance to review the conversation. The other facet of the game is the mini-games that pop up which you have to solve before advancing further in the game. You can actually skip them if you like, but the reality is that there is only one that might give you reason to hit “the button,” and personally I think the mini-game was expecting a level of accuracy that was too hard to achieve. The rest of the mini-games seemed a bit too easy, even if you didn’t know what you were doing. The primary goal is to simply finish the adventure, which actually seemed a bit on the short side compared to some of G5′s high-end offerings, but there are also several achievements to earn if you want to work toward them.

Overall the visuals are decent; but that’s sort of a balance, as some scenes look really nice and others actually seem a bit grainy and dated. The character designs are good but not exceptional, and there’s nothing that really stands out as taking your breath away. The sound effects do their job, and in some scenes there are actually ambient noises that make things seem a bit more alive. The voices are good but sadly only the intro and closing animations are spoken. The music is good and is probably the most consistent part of the aesthetics.

Bad Dreams

I enjoyed Brightstone Mysteries: Paranormal Hotel HD, but honestly, not so much for the game play as for the story. The mini-games were mostly too easy, and while the object puzzles started off pretty strong and actually kind of interesting, the latter half of the game felt like you were basically wandering between locations and talking to people. The audio and visual elements of the game weren’t of consistent quality, and even at their best paled compared to some of the other recent offerings from G5. I’m not suggesting you gloss over this title, but from a publisher that has some pretty incredible IPs under their belt, this certainly wouldn’t be my first pick to play.

Overall Score: 3 Stars

Farming Simulator To Crop Up On Consoles In September

The surprise PC hit game, Farming Simulator 2013 is coming to consoles in September. Developed by Giants Software and Published by Focus Home Interactive. Farming Simulator 2013 will be available for the PS3 and Xbox 360 and adds an all new North American environment to the already present European environment from the PC version.

Taking inspiration from American farms, you will be able to develop your farm with all new scenery and land. The console version also gives you access to new vehicles such as constructors made famous by Case IH, Lizard, Ursus, Kramer and Horsch. Use this machinery to make the tasks of running a farm, much easier.

Farming Simulator offers all the fine points of farming such as raising and breeding animals, harvesting crops, and selling your products for profit, all without the hard work.

Farming simulator 2013 comes to PS3 and Xbox 360 the first week in September. Check out all the official details below.

About Giants Software
Giants Software GmbH is a Swiss video game development studio based in Zurich. Since 2004, Software Giants has produced many innovative games and technologic products. In addition to the development of their successful games Farming Simulator and Demolition Company, Giants Studios offers its own game engine. For more information :

http://www.giants-software.com/

About Focus Home Interactive
Founded in 1996, Focus Home Interactive is an independent French publisher based near Paris, France. Known for the quality, diversity and originality of its catalogue, Focus has published and distributed original titles that have become benchmark titles worldwide – such as Blood Bowl, Wargame European Escalation, Sherlock Holmes, TrackMania, Runaway, Cities XL and also Cycling Manager and Farming Simulator.
During first half of 2013, Focus will publish ambitious games such as Wargame AirLand Battle, the sequel to Wargame European Escalation, the impressive real time strategy game from the creators of R.U.S.E. ; Mars War Logs, the new Cyberpunk role-playing game from Spiders Studio for Xbox LIVE , PlayStation Network and PC, and also the console versions of Farming Simulator, the #1 farming simulation game and international best-seller.
The second half of 2013 will be just as exciting, with the release of the Tour de France official games for consoles and PC; the new adventures of Sherlock Holmes, and Blood Bowl 2.

http://www.focus-home.com

Pertinent Details

Developer: Giants Software
Publisher: Focus Home Interactive
Platform: PC, 360, PS3
Genre: Simulation
Release Date: Out Now (PC), September 2013 (PS3/360)
Price: TBA

Thunder Wolves To Take Off Soon

As we here at Don’t Hate The Geek reported earlier, the upcoming action-flight game, Thunder Wolves from Most Wanted games will be releasing soon to PC, PSN, and XBLA. To get you psyched, a newly released trailer has been released. Hit it after the break. Check it out here and stay tuned for all the details about Thunder Wolves you’ll need.

Game Details

Game: Thunder Wolves
Developer: Most Wanted Entertainment
Publisher: bitComposer Games
Genre: Action-flight
Platforms: PC XBLA, PSN
Release Date: Spring 2013
Price: TBD

Another World 20th Anniversary Edition Is Out Of This World

Another World or Out Of This World as it is sometimes referred to is currently available on Steam in a 20th anniversary edition. The action/ platform game made its debut in 1991 and has since been ported to several different platforms. Recently Another World was selected as one of the few games chosen to be part of New York‘s Museum Of Modern Art.

Another World has been catapulted to “cult” status by critics and game lovers and is widely recognized as one of the most original and innovative games of its generation. Presented with high-definition graphics, and newly remastered sound, Another World is sure to capture the attention of new and old fans alike.

Another World 20th Anniversary Edition offers 3 difficulty modes; its original mode, an easy mode, and for skilled gamers, a mode that is more difficult than the game’s original hardcore mode. The 20th Anniversary edition also comes with the Development Journal and a making of video.

Grab a copy now on Steam for $9.99. Out Of This World The 20th Anniversary Edition is available on PC and Mac and was developed by Eric Chahi, DotEmu. Focus Home Entertainment is publishing the game.

Angry gamers pursue class action lawsuit over Aliens: Colonial Marines.

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It was bound to happen really, gamers have banded together to show just how pissed off they are about Aliens: Colonial Marines. Turns out people don’t take to well to demos not being the final product they paid hard, cold cash for.

“Each of the ‘actual gameplay’ demonstrations purported to show consumers exactly what they would be buying: a cutting edge video game with very specific features and qualities. Unfortunately for their fans, Defendants [Sega and Gearbox] never told anyone – consumers, industry critics, reviewers, or reporters – that their ‘actual gameplay’ demonstration advertising campaign bore little resemblance to the retail product that would eventually be sold to a large community of unwitting purchasers.” -Polygon post

Both Sega and Gearbox Software are named as defendants in the lawsuit and neither have bothered to comment on the news. Can’t say that I blame those folks, it certainly looks like both companies misled fans. We’ll watch and see if this goes all the way, hopefully it does. Publishers and developers should be held accountable for this horrible mess.

Geeky Game Review: Metro Last Light

For the past few years I’ve been meaning to finish 2010′s Metro 2033. I was instantly drawn to the post apocalyptic story driven shooter but have always found the clunkiness of its controls a major deterrent. As Metro 2033 found itself further back in my ever growing backlog of games, the future of its sequel looked as bleak as the post apocalyptic Russian setting that is Metro.

In 2012 it was no secret that THQ, Publisher of the Metro series was in financial trouble. Several games on THQ’s roster faced delays while the iconic publisher of video games tried to come up with a solution to their financial woes while still maintaining a level of commitment to the hard work developers like 4A invested into their games. In the end THQ filed for bankruptcy and their games were auctioned off to the highest bidders. Eventually Metro Last Light ended up at Deep Silver and now is available on PC, PS3 and Xbox 360.

Metro Last Light picks up where Metro 2033 left off, if you are new to the series be sure to watch the beginning cutscenes that will fill you in on the story thus far. The Metro universe is inspired by the books of Dmitry Glukhovsky and follows our hero Artyom through the devastation and consequences of a nuclear holocaust in his once beautiful Russia. Artyom is a Ranger and is sent to find the last known remaining “Dark One“. The Dark Ones were the species Artyom chose to call in a missile strike on in Metro 2033 and is therefore responsible for their extinction.

There is dissent amongst Artyom’s fellow survivors as to what is to be done with the last remaining Dark One, who is just a child. Of course, once Artyom finds the lone Dark One, we soon learn that a few other political factions are also on the hunt for the Dark One and have their own agendas as to why. Our hero Artyom has one distinct advantage, he can communicate with the dying race. In doing so Artyom starts to doubt his decision of helping commit genocide against the misunderstood Dark Ones.

Metro Last Light is best described as a shooter / horror-survival hybrid. The nicely paced campaign unfolds with both political upheaval and scary mutants all struggling to control the Metro. The story is very intriguing and well written despite a few weak spots in the plot. It has inspired me to dust off my copy of Metro 2033 and place it at the beginning of my backlog. The Metro world is one I can’t wait to revisit.

The setting of post apocalyptic Russia is one of great tragic beauty. 4A’s eye for detail and use of light and darkness gives the feel that the most important character of the game is the Metro itself. I found myself adjusting my eyes to adapt to the dark of the underground tunnels and cringing while wiping the imaginary cobwebs away as if my video game surroundings were my reality. Turning off a light will help you hide from human A.I. but will impede your ability to navigate around the Metro and might also catch you off guard from creatures of the dark.

Gameplay was incredibly smooth and much improved from the first Metro. Controls felt natural and were easy to learn, my biggest complaint would have to be the A.I.. Often I could sneak up on a group of 2 or 3 video game enemies and stab all of them in a very un-stealthy fashion without being detected. Non human or mutant enemies were a different story and were much more relentless in their pursuit of Artyom.

Weapons and ammo are plentiful in Metro Last Light as not only were they lying all around, human A.I. almost always had some on them that you could scavenge from their dead corpses. Above ground movement requires the use of a gas mask for survival but once again filters to extend your clean breathing were fairly abundant.

Metro Last Light’s gameplay while still challenging at times is easier than I remember its predecessor to be. Most of my in-game deaths resulted from my own stupidity or lack of paying attention. One other issue I had with the game was a few of the automatic checkpoints were inconveniently located, like the time I kept respawning with very little air left on my filter, no replacements in sight, and a great deal of travel left to get to my destination. However, on the subject of checkpoints, kudos for them being frequent especially in long battles or boss fights, unlike some current games I know. That’s right, God Of War Ascension and Crysis 3 I’m talking about you!

I played the game on a PC running it at the ultimate settings and if you have a powerful gaming rig, I recommend doing the same. The graphics of Metro Last Light are stunning and despite its devastated Russian setting, it’s quite beautiful. If you are playing it on a PC with an AMD video card, be sure to turn PHYSX off in the settings. I played a few hours without incident before I experienced any problems with the graphics. I didn’t notice any more issues after turning PHYSX off and the game looked just as amazing with it off as it did on. Also, if you turn PHYSX off mid gameplay you will have to quit to your desktop and restart the game before the setting will change.

I experienced a few minor glitches with the A.I. and for whatever reason during the last battle my weapons would not fire at times, despite having a full magazine. I also had issues with the night vision goggles and never once got them to work. Overall though, my experience with Metro Last Light was very enjoyable. I’d give it an 8 out of 10. In a year where Tomb Raider and Bioshock Infinite have raised the bar on video games, I’d say that is quite impressive.

A very special thank you goes out to the amazing PR department at Deep Silver for supplying me with a review copy of Metro Last Light as well as advice on optimal settings for my PC.

Metro Last Light was developed by 4A Games and published by Deep Silver. The game is now available on PC, PS3 and Xbox 360.

  • Deep Silver opens the gates to Moscow’s underground: Metro: Last Light is now available

  • Metro: Last Light doesn’t treat you like a moron

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Game installs will be a mandatory thing on Xbox One.

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No, no, no, not this again. We’re hearing from sources that the Xbox One will require gamers to be installed on the hard drive before playing is allowed. If for some reason you want to take that new game over to a buddy’s house, you would have to pay a fee to MS just to play it. The game will be tied to one Xbox Live account, no mention yet if it can be unlinked for another account.

Yeah I hate installing games to my PS3. I have a puny 80GB hard drive and it fills up quick with all the mandatory installs. Plus who wants to buy a brand new game, rush home and then wait while 5GB of data is slowly transferred to their deck? Not I that’s for sure. The Xbox One may have a 500GB drive but that sucker will fill up very fast with games, here’s hoping for TB drives.

What this seems like is Microsoft’s use of the Xbox One against the used games market. Sure EA ditches Online Passes but then someone still has to pay to play used. Stay tuned geeks as more info will eventually emerge.