SEGA’s Kingdom Conquest II Takes Mobile MMO to the Next Level – iPad App Review

When games like Temple Run II make a splash so big in the App Store over their opening weekend, it is hard to remember other big-time launches that happened at the same time. Last week, SEGA also released the follow up sequel to their epic Massive Multiplayer Online Role-Playing Game (MMORPG), Kingdom Conquest II. This epic adventure may not have made number one on the free app list in less than eight hours, but it is no slouch when it comes to serious gaming.

I’ve never played Kingdom Conquest, so I’ll be reviewing this game as its own entity. I won’t be making comparisons between the original and its sequel. This is from the point of view of a reviewer who comes to the game fresh and with no previous experience with the franchise.

Kingdom Conquest II is a triple threat when it comes to game play. First, it is a simulation town management game where players are tasked with building structures to support a growing village. Then, it is a dungeon crawl MMO where players team up with up to four others to fight against enemies and collect loot using a virtual joystick. Lastly, it is a trading card game (TCG) where players conquer other lands by using monsters they have won in random card packs.

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Let’s talk about the simulation aspect of the game first, since this is where much of the early game takes place. Players build Sawmills, Stoneworks, and Ironworks in order to generate materials that are used to build more structures. As you build more, you increase your reputation as being a strong and benevolent lord. The more people who move to your growing kingdom, the more your stats increase, making it easier for you to conquer neighboring land, successfully complete dungeon crawls, and expand your land to make room for more construction.

Almost everything you must do to expand is laid out for you in the quest log. For example, you will be tasked with building additional Sawmills, and then upgrading them. You’ll have to clear away worn fields and build monster barracks. Each quest requires a certain amount of materials or other items. The reward is always greater than the cost.

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Some quests involve conquering nearby lands. To overthrow land, construct a unit that includes one commander and at least one monster. The commanders are purchased through earned command points. The monsters are won as random card draws in dungeons. Send your unit to fight against neighbors and bring home the spoils of war. Once you’ve defeated your foes, you can turn the new land into part of your kingdom. This part of the game works like a TCG because monsters are won randomly, like the way you find a monster in a pack of Magic cards, and then players build units, similar to building the perfect Magic deck. The battle that takes place on the field is solely based on the stats of the player’s unit versus the stats of the enemy unit. If you’ve got a better monster deck, you’ll win the battle.

You can purchase card packs with gems, Charge Points, and special tickets, like Gold or Event Tickets. Charge Points are earned by completing quests. Tickets are earned by fighting your way through a dungeon. To enter a dungeon, tap the Dungeon icon at the bottom of the screen. You can choose from seven different areas, but can only enter what your level will allow.

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Each dungeon has different levels of difficulty that generate different rewards. The best way to find an open dungeon at your level is to tap the search button and select easy, normal or hard.

Dungeons are difficult to find. Groups are usually already in battle or unavailable. If you are lucky enough to get into a group, you can run through each room of the dungeon with your new cohorts, killing enemies and looting chests.

Once you’ve successfully completed a dungeon crawl, you’ll earn tickets that can be used to buy new cards with random monsters. The monsters are then used to battle the TCG style portion of the game mentioned above.

I’ve only touched the surface of the level of complexity this game has to offer. There is so much I’ve yet to explore, but I can promise that this game will stay in my “Awesome Games” folder for a long, long time.

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What I Liked: I loved being able to play three different types of games in one. The simulation portion is fun for developing a kingdom, the TCG portion is fun for the monster collecting aspect, and the dungeon crawl portion is great for the loot you win. The whole game is tied together with quests that keep you moving forward.

What I Didn’t Like: The user interface is pretty busy. It is not easy to figure out where things are. There is actually too much to do in a single game. It takes a long time to find your way around the game. The dungeons are always too full to join. It takes forever to find one that is available.

To Buy or Not to Buy: If you like complex, quest-heavy RPGs with elements of cooperative MMO, then you’ll be drooling by the time you get through the first five levels of this game.

  • Name: Kingdom Conquest II
  • Version Reviewed: 1.1.2
  • Category: Games
  • Developer: SEGA
  • Price: Free
  • Score: